CSR Racing - All Cars Review + Commentary Playlist https://www.youtube.com/playlist?list=PLbRS65CTgAs2hjtRHRlgAzqIHN-tMkAsv
Custom Street Racing is a free-to-play drag-racing game by Boss Alien and NaturalMotion Games. In the game, the player takes the role of a new racer looking to gain fame in a deserted city ruled by five racing "crews". A sequel was released on iOS and Android on June 29, 2016, called CSR Racing 2. The early access as beta was released on Malaysia in January 2024, called "CSR Racing 3"
CSR Racing was first shown on stage at the Apple Worldwide Developers Conference (WWDC) on June 11, 2012 and was released on the Apple App Store on June 28. It was revealed that the game made over $12 million in a month shortly after launch, making it one of the top 10 grossing iPhone games of 2012.
It is available for both Mac and iOS devices. On April 15, 2013, CSR Racing was made available for Android phones and tablets. On October 5, 2013, CSR Racing received a new follow-up called CSR Classics for iOS.
The online features of CSR Racing were discontinued with an update on May 21, 2018.
CSR Racing's single-player component is split into five tiers, with each tier introducing progressively faster opposition and vehicles. To move on to a new tier, the player must race and beat the crew boss for the level. After beating the boss of each level, the player will be challenged to a high-stakes rematch. If the player wins the race, they are awarded the boss's car; however, if the player loses, they must give back the gold won from the previous boss race. Unlike a traditional racing game, CSR Racing does not feature steering, braking or acceleration controls. Instead, the game focuses on timing gear changes and use of the nitrous upgrade by tapping the screen, in a similar fashion to a rhythm game. Races take place across either a quarter- or half-mile distance, depending on the event in which the player has chosen to compete. These events range from repeatable Regulation Races, which are split into three different difficulties (Rookie, Amateur, Pro), to direct confrontations against rival crew members. After a player has beaten a rival crew member, a race cannot be replayed. The game features several other race modes such as "Daily Battle," where the player drives a random car for a single race, and "Restriction Races," where cars must meet certain specified criteria.
Regulation races award the player with a fixed amount of money immediately. They are divided into Rookie, Amateur, and Pro. The Amateur and Pro Regulation Races in tier 1 are unlocked by beating the first two crew members in Fangz, Luther, and Alesha. In other tiers, they are available by default. Their amount starts from $500+. The amount of money awarded can be enhanced by decals, perfect shifts, perfect starts, good shifts, and higher tiers. Unlike other events, players can use vehicles from any tier for a Regulation Race of any tier. For example, a Tier 5 car can compete in a Tier 2 regulation race.
Ladder races pit the player's car against progressively tougher opponents for gradually more money. There are 24 Ladder races in each tier. The last three races are considered quarter-final, semi-final, and final. These award more money than regular ladder races. Theoretically, a player who wins the finals can beat the crew leader.
Daily Battles are races with a loaned car that can be done several times per day; players win increasing amounts of money or gold if they win every day. The player must wait four hours after finishing a Daily Battle to be able to race in another.
Restriction races impose a condition to the car for the races. They are available tier 2 onwards but tier 1 restriction races can be unlocked when a player has beaten tier 5.
In World Tour (T6) a new type of restriction was unlocked which involved all challenges for a certain car required for the crew but involved an extra car which is not from the crew but the manufacturer was of the same country or region. Veloci Crew had the Alfa Romeo 4C, Armada Crew had the Mercedes-Benz C63 AMG and Spitfire Crew had the Jaguar F-Type. Rushmore Crew had the Ford Mustang Boss 302 Laguna Seca.
Challenge races are unlocked when a player wins tier 4, and blocked when they pass tier 5. These are some difficult and rare races but with large cash prizes. They tend to appear randomly. It is not available for Android.
Car-specific races put a single car into the race and are available tier 3 and up. They can be unlocked for all tiers when a player beats tier 5.
Manufacturer races only allow cars from a single manufacturer. They are available only in tier 4.
Crew battles consist of a race against one of the 4 crew racers. By beating them one by one, the player gains access to the crew leader. After beating the crew leader three times, one moves up to the next tier.
#csrracing
Custom Street Racing is a free-to-play drag-racing game by Boss Alien and NaturalMotion Games. In the game, the player takes the role of a new racer looking to gain fame in a deserted city ruled by five racing "crews". A sequel was released on iOS and Android on June 29, 2016, called CSR Racing 2. The early access as beta was released on Malaysia in January 2024, called "CSR Racing 3"
CSR Racing was first shown on stage at the Apple Worldwide Developers Conference (WWDC) on June 11, 2012 and was released on the Apple App Store on June 28. It was revealed that the game made over $12 million in a month shortly after launch, making it one of the top 10 grossing iPhone games of 2012.
It is available for both Mac and iOS devices. On April 15, 2013, CSR Racing was made available for Android phones and tablets. On October 5, 2013, CSR Racing received a new follow-up called CSR Classics for iOS.
The online features of CSR Racing were discontinued with an update on May 21, 2018.
CSR Racing's single-player component is split into five tiers, with each tier introducing progressively faster opposition and vehicles. To move on to a new tier, the player must race and beat the crew boss for the level. After beating the boss of each level, the player will be challenged to a high-stakes rematch. If the player wins the race, they are awarded the boss's car; however, if the player loses, they must give back the gold won from the previous boss race. Unlike a traditional racing game, CSR Racing does not feature steering, braking or acceleration controls. Instead, the game focuses on timing gear changes and use of the nitrous upgrade by tapping the screen, in a similar fashion to a rhythm game. Races take place across either a quarter- or half-mile distance, depending on the event in which the player has chosen to compete. These events range from repeatable Regulation Races, which are split into three different difficulties (Rookie, Amateur, Pro), to direct confrontations against rival crew members. After a player has beaten a rival crew member, a race cannot be replayed. The game features several other race modes such as "Daily Battle," where the player drives a random car for a single race, and "Restriction Races," where cars must meet certain specified criteria.
Regulation races award the player with a fixed amount of money immediately. They are divided into Rookie, Amateur, and Pro. The Amateur and Pro Regulation Races in tier 1 are unlocked by beating the first two crew members in Fangz, Luther, and Alesha. In other tiers, they are available by default. Their amount starts from $500+. The amount of money awarded can be enhanced by decals, perfect shifts, perfect starts, good shifts, and higher tiers. Unlike other events, players can use vehicles from any tier for a Regulation Race of any tier. For example, a Tier 5 car can compete in a Tier 2 regulation race.
Ladder races pit the player's car against progressively tougher opponents for gradually more money. There are 24 Ladder races in each tier. The last three races are considered quarter-final, semi-final, and final. These award more money than regular ladder races. Theoretically, a player who wins the finals can beat the crew leader.
Daily Battles are races with a loaned car that can be done several times per day; players win increasing amounts of money or gold if they win every day. The player must wait four hours after finishing a Daily Battle to be able to race in another.
Restriction races impose a condition to the car for the races. They are available tier 2 onwards but tier 1 restriction races can be unlocked when a player has beaten tier 5.
In World Tour (T6) a new type of restriction was unlocked which involved all challenges for a certain car required for the crew but involved an extra car which is not from the crew but the manufacturer was of the same country or region. Veloci Crew had the Alfa Romeo 4C, Armada Crew had the Mercedes-Benz C63 AMG and Spitfire Crew had the Jaguar F-Type. Rushmore Crew had the Ford Mustang Boss 302 Laguna Seca.
Challenge races are unlocked when a player wins tier 4, and blocked when they pass tier 5. These are some difficult and rare races but with large cash prizes. They tend to appear randomly. It is not available for Android.
Car-specific races put a single car into the race and are available tier 3 and up. They can be unlocked for all tiers when a player beats tier 5.
Manufacturer races only allow cars from a single manufacturer. They are available only in tier 4.
Crew battles consist of a race against one of the 4 crew racers. By beating them one by one, the player gains access to the crew leader. After beating the crew leader three times, one moves up to the next tier.
#csrracing
- Category
- Mercedes-AMG GT R PRO
- Tags
- Гонки CSR, CSRレーシング, CSR赛车
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